Designing spatial experiences is not only about what people can do in a space. It is about what they should feel there. This article details the frameworks and pipelines that helped built the emotional journey of The Green Spurt.
Today, we’re excited to announce the release of The Green Spurt, a collaborative immersive escape room-style game for Apple Vision Pro. For us, this isn’t just a game, it’s the result of one year of research, experimentation, and exploration in spatial computing.
In this follow-up, I document my process of generating a voiceover for The Green Spurt using Dia by Nari Labs, experimenting with audio prompts, non-verbal tags, and audio editing to craft a fitting emotional tone for one of the game’s ending scenes.
As we approach the release of The Green Spurt, we needed a voiceover for the game's ending. In this article I share my first impressions of Dia, an open-source Text-To-Speech model by Nari Labs, that brings a new level of emotional depth to AI voices.
It all started with a question: what kind of event could really shift how we live in the future? We looked at trends, explored ideas, and found one artifact that sparked everything.